The Star Wars Arena
Would you like to react to this message? Create an account in a few clicks or log in to continue.

The Star Wars Arena

Forum for the SWBFII OFFICIAL ARENA  ps2 server


 
HomePortal*GalleryLatest imagesSearchRegisterLog in
** This is the Final Month of SWBFII online-multiplayer!! ** 

 

 Arena Modifications

Go down 
AuthorMessage
Admin
The Emperor
The Emperor
Admin


Posts : 8
Join date : 2010-01-24

Arena Modifications Empty
PostSubject: Arena Modifications   Arena Modifications Icon_minitimeTue Feb 02, 2010 2:47 am

These are the mods added to enhance the game play.

  • Doors Unlocked on Death Star CTF
    The Doors for the tunnel between the two hangers (scoring bases) are Unlocked! This makes it so everyone (not just glitching droidekas) can get thru to each base to score the flag!
    And there's some good even fighting in that tunnel too. Grunt Rocket
    This is only for the Clone Wars version of Death Star. - credit: HughNC
    The Doors will remain Locked for Rebels vs. Empire CTF (old school).
    Emperor




  • Extra CP on Death Star Conquest
    The Command Post has been activated in the upstairs conference room near CP #6. It's actually an extra #5 and can be captured by either team but it's not needed to win. ex. The Empire could have all CPs except this one and the Rebel scum would still be able to spawn in at this CP with their Defeat timer going! - credit: SG-17
    DS-explode




  • Polis Massa Space-Walk:
    Nobody dies when they go outside onto the asteroid's surface.
    (default was everyone died except droids)




  • Tanks Removed:
    Tanks have been removed from Polis Massa.
    They either lagged the server or they were just used to glitch.





  • Super Hoth:
    It's Capture the Flag mixed with Conquest!
    Several new Command Posts have been activated in key locations: a CP next to the Millennium Falcon that can be captured making a BIG difference in the battle! An Empire CP near the Shield Generator as well as the Generator itself that's already repaired - giving the Rebel scum a spawn point right near the Imperials at the start of the Battle! And the CP in the Control Room off to the side can be captured now as well. Plus, there's the green shields that you can put a mine on and still walk and shoot through! - credit: SG-17


Palpatine





Last edited by Admin on Sun Apr 04, 2010 7:01 pm; edited 6 times in total
Back to top Go down
https://arena.forumotion.net
 
Arena Modifications
Back to top 
Page 1 of 1
 Similar topics
-
» modifications
» Arena ideas
» Modder for the Arena?
» Welcome to the Arena!
» What Should We Do With The Arena?

Permissions in this forum:You cannot reply to topics in this forum
The Star Wars Arena :: SWBFII OFFICIAL ARENA :: Modifications-
Jump to: